sitename: Sore2.40n8.me
summary: "Minecraft Server: Build on your own island, Adventure in the wilderness!"Proposed revival server:
Where a safe player world exists, consisting of various and different sized islands above the void.
Jumping of any island does not kill you, in stead it takes you to the Wilderness.
The wilderness is an ever expanding non-safe world set to HARD mode.
The wilderness can be utilized for:
Any and all nether portal teleports the player to the nether. (except the on at spawn, which takes you to your fist island (maybe change to another type)).
Currently vanilla end mechanics are unmodified
Various life hacks are available to the player:
I used to play a game called "A Tale in the Desert". A MMORPG set in ancient Egypt. The interesting thing about it is that it up to the community (as a whole) to acquire a level of sophistication that allows them to build 7 monuments.
The idea of having a common goal as a community might be something we can work with.. Maybe it can be translated into a long-term pyramid of quests that can only be fulfilled when a group is working together.
I recon this would require a "GameMaster" or "DungeonMaster" to coordinate and set the goals. (As I do not expect such adventures to be coded into the server, the server can probably facilitate in-game tools to manage/track progress).
For example: Start naked (like Soarvival) and work towards erecting a sphinx (complex challenging structure) presented with a big firework celebration with food and drinks for all to see.
This perhaps makes a yearly reset not a requirement.. as these structures can be build in island world. and be preserved. The Challenge could take place in a dedicated wilderness that does not reset during the challenge (so temp farms etc can be build and used).
A tricky thing in Minecraft when based on the rarity of blocks (eg emeralds).
Please feel free to provide any feedback via discord thread (constructive would be preferred)